Chapter 4: Clear your Mind
To be able to find the son of Archibald, the group has to dwelve into the Darkwood. But the Darkwood is very treacherous and
before you know it, it gives what you want... But with a twist.
Will the group be smart enough to survive these mind games?
In this chapter:
Monster / Enemy: None
Map: None
NPC: Archibald & Torren Becht
(Click on a monster, map or NPC for more information)